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Optics Reborn V2

An edge glow effect with inner/outer color gradients, inspired by Autodesk Flame's classic Optics node, but amped up. Creates beautiful animated glows around matte edges with novel sampling for smooth, organic results.

Overview

Optics Reborn generates glows that radiate from matte edges with:

  • Dual Color System - Separate inner and outer colors for gradient glows
  • Animated Noise - Procedural noise modulation for organic, living glows
  • Light Wrap - Edge blur for natural foreground/background integration
  • Foreground/Background Dimming - Control brightness inside and outside the matte.

Quick Start

Easiest: Use the Presets!

presets.png Select the effect from the ofx list, and drag it onto a corrector node (color page) or onto a clip (editor page).

In the presets group, there are two dropdowns: "Factory Presets" and "My Presets". Try out the various factory presets to get the idea of the range of effects you can get with the Optics Reborn OFX.

You might have to adjust the Advanced Noise-> Noise Scale, depending on how large the element you are adding noise to is.

Later, when you develop your own looks, you can save your own presets; Give your look a name in the "save as" field, and click "save". Then, your own presets will be available in the "My Presets" drop down.

Manual Effect Quick Start:

  1. Apply the effect to your clip
  2. Connect a Matte to the "Matte" input (white = foreground)
  3. Adjust Radius to control glow spread
  4. Set Inner and Outer Colors for your desired gradient
  5. Increase Overall Density for a stronger effect

Inputs

Input Required Description
Source Yes The foreground/background image
Matte Yes Use the second input's rgb tab to input a Grayscale matte defining the edge (white = inside, black = outside)
Matte Tips: Use magic mask to track an element in your scene, then use the alpha as your matte input to easily add the optics glow to anything. You can also apply a gaussian blur ofx to the magic mask node, to pre-blur your mask.

Parameters

Main

Core glow controls.

Parameter Type Default Range Description
Radius float 4.0 0.0 - 100.0 How far the glow radiates from the matte edge
Overall Density float 1.0 0.0 - 10.0 Overall brightness multiplier for the entire glow

Inner Color

Controls the color closest to the matte edge.

Parameter Type Default Description
Inner Color color green (0.616, 1.0, 0.431) The color at the matte edge
Inner Density float 1.0 Intensity of the inner color (0.0 - 10.0)

Outer Color

Controls the color at the outer edge of the glow.

Parameter Type Default Description
Outer Color color red (1.0, 0.133, 0.133) The color away from the matte edge
Outer Density float 1.7 Intensity of the outer color (0.0 - 10.0)
Falloff float 0.5 Controls inner/outer color transition (higher = more inner color)

Falloff

The Falloff parameter controls how the inner and outer colors blend. Low values favor the outer color, high favors the inner color.

Filtering

Separate blur controls for softening the matte and light-wrap effects independantly.

Glow Blur

Pre-blurs the matte to create a softer glow foundation:

Edge Blur

Creates a light-wrap effect at the boundary between foreground and glow.

Simple Noise

Basic noise jitter for organic variation. This is the orignal O.G. Optics effect from Autodesk Flame.

Parameter Type Default Range Description
Simple Noise float 0.0 0.0 - 100.0 High frequency noise jitter on sample positions

Simple Noise adds random variation/flicker to the glow pattern, breaking up uniformity. However, it is uniform across the glow. (unlike advanced noise, which usually looks more interesting.)

Advanced Noise

Animated procedural noise for living, breathing glows.

Parameter Default Range Description
Advanced Noise True - Enable animated procedural noise modulation
Noise Speed 1.0 -100 to 100 Animation speed
Noise Time Offset 0.0 -1000 to 1000 Manual animation offset. Usually unnecessary - Use to vary the same effect, when applied to successive shots.
Noise Scale 10.0 0.1 - 100.0 Size of noise pattern. This changes scales the "noise space" so it behaves in the opposite way to what you might expect - Small values make larger noise patterns.
Noise Position 0.5, 0.5 - Position offset for noise pattern

Noise Remapping

Fine-tune how noise values affect the glow intensity. This is similar to using the "Histogram" in Photoshop, but it acts on the animated noise. The Noise In Low and Noise In High clip the lowest and highest noise values. The Noise Out Low and Noise Out High remap those clipped values.

Parameter Type Default Range Description
Noise In Low float 0.0 -1.0 to 1.0 Input low point (values below map to Out Low)
Noise In High float 1.0 0.0 to 2.0 Input high point (values above map to Out High)
Noise Out Low float 0.2 -1.0 to 10.0 Output minimum (glow multiplier)
Noise Out High float 2.0 -1.0 to 10.0 Output maximum (glow multiplier)
Noise Remapping: The "In" values control the contrast of the noise, the "Out" values control the range.

If the IN values are close to each other, you get more "crinkly" noise; If they are farther apart, you get smoother noise. The Out low controls how bright the dimmest parts are, and the Out High controls how bright the brightest parts are.

At the end of the day, it's best to just play with these until you like it, and don't overthink it.

FG/BG Dimming

Control brightness inside and outside the matte.

When you have a bright scene, glows don't read very well. Use these controls to darken the background separately from the subject, so the glow can... you know, glow.

Parameter Default Range Description
Foreground Dim 1.0 0.0 - 2.0 Brightness multiplier for matte area
Background Dim 1.0 0.0 - 2.0 Brightness multiplier for non-matte area

Output

Parameter Default Options Description
Output Result Result, No FG Punchout, Glow Only, Glow with Punchout Output mode selection

Output Modes

  • Result - Complete composite with foreground, background, and glow
  • No FG Punchout - Glow extends over the foreground (no matte cutout)
  • Glow Only - Just the glow layer (for compositing elsewhere)
  • Glow with Punchout - Glow layer with foreground matte applied

Sampling

The defaults will probably be fine, but if you see sampling artifacts, or have performance issues, you can adjust the sample rates here.

Parameter Default Description
Min Samples 128 The smallest number of samples used on small radii
Max Samples 500 The largest number of samples used on large radii
Sample Multiplier 1 an overall quality multiplier - Increasing this will give you more samples - but before you increase this parameter, try adding some glow blur first.
Reference Radius 30 The radius that will get the maximum number of samples. Radii above this will be capped at the max number of samples as well.

Tips & Tricks

Try with Text

Use Resolve's Text tool to generate text, and use that as your matte. Then, in the Output group, try "Glow with Punchout" to get a dramatic effect.

Glow appears grainy

  • Increase Glow Blur to soften
  • Reduce Simple Noise
  • Increase Sample Multiplier (as little as possible)

Colors not blending smoothly

  • Adjust Falloff to control gradient
  • Try similar Inner/Outer colors
  • Increase Glow Blur

Performance issues

  • Reduce Max Samples for preview
  • Decrease filtering-> Glow Blur
  • Lower Radius if possible

Noise too chaotic

  • In Advanced Noise:
  • Reduce Noise Speed
  • Widen the Noise In Low/High range
  • Narrow the Noise Out Low/High range
  • Adjust Noise Scale for smoother patterns